Sunday, April 13, 2008

Crisis Week 6

Hey folks - I'm sitting in for Brian this week as he missed the game because of some parent visiting thing.

This week there were some choice theme teams as well as a pretty interesting team that used a couple tricks.

Ferru fielded a Gotham City team, which is a team that I've contemplated fielding. For his 400 points, Ferru fielded JL Batman, IC Robin, IC Nightwing, IC Batgirl and IC Red Hood. 3 Feats rounded the team up to 400 points. I hadn't even thought of Red Hood - but he's a damn good figure even though he's a Batman Enemy.



Jeff fielded a trick team, for lack of a better word. Each clix was built around a trick that could be used to control the game. Jeff's lineup included IC Piper and Trickster, IC Psycho Pirate, JL Chronos, JL Captain boomerang and 2 pogs - Mera and that power house - Lian Harper! Jeff added the Fortitude feat on Psycho Pirate so there would be no chance of outwitting his -2 perplex power.


I fielded the timely "Roommate Team" of Darkseid and Mary Marvel. I was shocked and dismayed to find that 'roommate' is not a keyword so I didn't get my probability control! What I did get was 3 feats for my clix, Darkseid ran Fortitude and Protected and Mary Marvel also had protected.

Game 1 was me vs Jeff. Jeff went first and ran out exposing himself to a HSS speed attack as well as a blast from Darkseid thanks to his 12 range. That is if I could connect. I was able to juke and jive with Mary Marvel to weaken the clix that could break through either Darkseid or Mary Marvel's defense (Impervious / Invulnerability). Piper and Trickster really didn't shine in this match up as poison does nothing to if there is damage reduction. Psycho Pirate is also a fun clix except that his damage avoidance won't trigger if he's attack via range. I'd really like to revise that clix to make it that figures within his range need to roll doubles, not just close combat. Why this is a problem is vs either Mary Marvel OR Darkseid - who are flyers - I'd get a choice in the matter and the obvious choice is range. Yeah, I'd love to see how that revision would change the clix. Chronos was useful for his PC as well as Incapacitate, something Psycho Pirate also used. Captain Boomerang vs Darkseid was dealt with quickly as one hit blew right past his Mastermind. At the end of the game, Darkseid and Mary Marvel remains standing, loosing a few clix to pushing through Incapacitate as well as a critical miss.

Game 2 was Jeff vs. Ferru. Gotham City is known for 2 things - Outwit and Stealth. Both were used in full force in this matchup. This team neutered every trick that Jeff's team could throw out by either not granting line of sight, as is the case with PC, Perplex, or ranged attacks; everything else was outwitted. This game was interesting to watch as the Gotham City team gave no quarter until Red Hood critically missed. His stealth was then lost and he fell to various attacks. Aside from that, the Trick team was systematically dealt with and fell to Batman.


Game 3 was Me vs. Ferru. I was worried until I remembered that I had Fortitude on Darkseid. This basically gave me a strong advantage of Darkseid being the perfect Batman Killer. I went first and Ferru moved in to tactically take down the roommates - Batgirl was placed on an object, giving her cover. On my next turn I pushed Mary Marvel to attack her and critically missed. This was quite advantageous as she keeps her HSS but also gains Super Strength, so while moving away from Batgirl she picked up the object exposing her! This forced Ferru to push her to get her out of Darkseid's blast - which would be coming on the next attack! Unfortunately Mary lost HSS at the end of her move through the pushing damage, but she got things moving! Darkseid eventually moved into the lower middle of the map, placing him within 6 squares of the Gotham Team, which let him use Omega Beams to cut through stealth! Darkseid became a blasting station that couldn't be outwitted and he began taking out all the high damage threats that he could. Mary Marvel eventually fell to the 'capes but Darkseid remained supreme. Each Batman figure has 5/6 clicks and no reduction - Darkseid does 4/5 damage, the last click on any Gotham clix has them around a "better than average" pog so that became my goal - either cripple or KO and that is what happened.


So in short, my reign of dominating this tournament continues. This week we go to 500 points which means "World's Finest" is finally playable! So we're looking at the potential 1 figure team or finally a Spectre team!

1 comment:

Brian said...

Great writeup! Thanks for taking monitor duty, Bill!

Darkseid is a juggernaut with Fortitude, although I wouldn't say he needs it... at 210 points, a better bet might be an Outwitting teammate that could also serve as a seconddary attacker. Still, it seems like the Crisis set has three distinct flavors:

1) the stealthed Batman Allies team that can't be targeted and Outwits like it's going out of style, but find it hard to do three damage,

2) the Fortitude Tank (Darkseid, Black Adam, Chase Supermen) that rampage around the board, and

3) the mobile gunners like Green Lantern and Green Arrow.

In Battle Beasts style, 3 beats 2, 2 beats 1, and 1 beats 3.

Note that this analysis does not acknowledge the existence of Metal Men. I need to play Metal Men so that I can turn my burning hatred into love (my natural state concerning the Metal Men, or anyone from Showcase).