Thursday, August 28, 2008

Clix List for Arkham Asylum

Found on the Absorbacon. Hopefully I'm sharing the Clix Spoiler love and not stealing content. Bill and I have met Scipio, and he seems a trustworthy sort.

THE LIST OF THE FIGURES IN THE NEXT DC HEROCLIX SET, "ARKHAM ASYLUM":

001 WHITE MARTIAN (generic)
002 MANHUNTER (As in "No Man Escapes The")
003 MULTIPLEX
004 THE QUESTION (Renee Montoya)
005 FLORONIC MAN
006 GOTHAM CITY DETECTIVE
007 TWO-FACE
008 STREET THUG
009 KID DEVIL
010 GORILLA GRODD
011 THE RIDDLER
012 AMANDA WALLER
013 HUMAN BOMB
014 SCANDAL SAVAGE
015 PLASMUS
016 BATMAN
017 MAN-BAT ASSASSIN
018 SOLOMON GRUNDY
019 LASHINA
020 ANARKY
021 MISS MARTIAN
022 HITMAN
023 WONDER WOMAN (Diana Prince)
024 COUNT VERTIGO
025 JOHNNY SORROW
026 NIGHTSHADE
027 FIREFLY
028 ARKILLO
029 PER DEGATON
030 AMON SUR
031 CAPTAIN GORDON
032 LIGHTNING LORD
033 THINKER
034 ROBIN
035 GHOST FOX KILLER
036 ZOOM
037 ELEMENT LAD
038 PENGUIN
039 COSMIC KING
040 DOCTOR DESTINY
041 FRANKENSTEIN (from 7 Soldiers)
042 VENTRILOQUIST (w/Scarface)
043 CALCULATOR
044 YELLOW LANTERN (Bizarro)
045 CIRCE
046 LYSSA DRAK
047 ULTRA-HUMANITE
048 BIZARRO #1
049 BLACK MANTA
050 METRON
051 MAD HATTER
052 BATGIRL
053 THE TOP
054 DESPERO
055 SABBAC
056 THE FLASH (Jay Garrick)
057 SATURN QUEEN
058 CHANG TZU (aka Egg Fu)
059 THE JOKER
060 SUPERMAN PRIME
BITB Clix: 061 THE CLOWN PRINCE OF CRIME - Joker escaping Arkham Asylum

LE's
101. Crispus Allen (as Spectre)

PRIZES: "No Man's Land" Event dial prize for Winner, Fellowship and Envoy, as well as an exclusive "Bizarro World" BFC card and "The Asylum" map for all players (up to 16)!


End of List, Brian's thoughts following:

This looks like a pretty good set. White Martians, Multiplex, Detectives, Street Thugs, and Man-Bat Assassins are great uses of Common figures (well, the Man-Bats are Uncommon). Arkillo and Amon Sur make it possible to field a Sinestro Corps team. Ms. Martian and Kid Devil come in just before Wonder Girl and Blue Beetle retire. Human Bomb finishes off the Freedom Fighters (because we don't need Dollman). The chase is Bearded Spectre, whom I do not care one whit about. Oh, and mother fucking Hitman, which is the best news ever.

The only thing that made me roll my eyes was another Robin. But if he's a 40-point way to give the Batman team ability to a wild card, I'm onboard.

Friday, August 22, 2008

Skrull Scenarios

Everyone seen these? These are crazier rules than anything we would have made up! I especially like the bonus scenario.

Skrull Scenarios at WizKids

Wednesday, August 20, 2008

Secret Invasion Week 4

Three weeks into Secret Invasion, and we're finally posting a battle report! But the cool thing about battle reports is the pictures of teams, and we didn't get our full choice in the Sealed events. Also I missed week 1 for San Diego, and in Week 3 it was just me and Jeff, and everyone kept forgetting cameras, anyway, here's Week 4!

I brought a Defenders team, built around Howard the Duck. Or possibly built around Dr. Strange. Strange, Howard, Gargoyle, and Goliath came to 300 points even. I love this Dr. Strange piece, but the SI map is not for him. Blocking terrain everywhere, he could rarely use his full range.
Ferru had a cosmic team, with Magus, Gamora, and Jarvis the Butler from Space. That's also a super-rare-themed team! We all learned a valuable lesson about Magus this game: he is bad-ass.
Jeff had just gotten his Illuminati Super-Skrull, and wanted to play him. She-Thing was added to get up to 300 points.
In game one, I played Ferru. I went first, moving Dr. Strange into what I thought was a good firing position, with Howard the Duck and Gargoyle blocking shots to him. I had Gargoyle pick up a tombstone so that his defense was now a 21 against ranged combat. Goliath went to the other side of the map to try and draw Ferru's team out. Ferru moved up behind some of the blocking spaceship wreckage, so that all I could shoot was Jarvis. Fine, killed him, but in the meantime Magus went around and took out Goliath, while Gamora picker her way towards my Defenders behind blocks.
I tried to pounce on Gamora, pinning her against her hiding place with Howard and Gargoyle with Strange firing through them. But my shots all missed her 18, giving Strange a click and causing him to lose the Defend power that was keeping my team together. Magus shot across the board and based Strange while holding a heavy object, so now the doctor was on borrowed time. I'm not sure if he ever hit, or maybe I gave Magus a click or two. What was cool was Howard the Duck trying a desperate swipe on Gamora, then critically hitting, knocking her back into the terrain for a net 4 damage. But she was still strong enough to kill the duck and the gargoyle. Magus finished Strange and that was game.
Next, Ferru brought his team to Jeff. Both teams cautiously advanced on the left side of the map. She-Thing ran ahead, and Gamora met her charge, with Jarvis hanging in the wreckage to Outwit her armor. Magus meanwhile engaged the Super-Skrull in the back. The two heavy hitters chipped away at each other, with the Illumnati Skrull taking more damage. She-Thing hit once but went down, and Gamora and Jarvis joined the main event. Once two Outwits were trained on Super-Skrull, there wasn't much he could do. Ferru got another win to sweep the night.


Finally, Jeff and I played each other for second-place. I had slightly improved placing, but I was still at the mercy of the map for my lines of fire. Jeff sent She-Thing into my lines, but Super-Skrull hung back. I had She-Thing facing four combatants, and while they all didn't hit, she was out in a turn. Super-Skrull had a good shot but rolled low. Next Goliath charged up and my other Defenders aligned themselves for a good shot. In a few rounds of shooting, I defeated SSI and won the game.

So, we all got, uh, the feat in question that we won't use, and everyone was happy. Next week, the battle for Invigorate!