Wednesday, April 23, 2008

Worlds Finest

This piece has so much potential considering that the figure represents the team up of Batman and Superman.

Here it is, in it's glory:


It's got 18 clicks on it, it's got both the Batman and Superman team abilities, it's got flight! So why is this clearly awesome clix crap? Because for most of the dial it's got Batman's stats.

You pay 500 points, which is a hell of a lot for a figure, for something that costs ~350 points for 2 separate figures. You lose a unit as this figure can only act once per turn. Good fucking luck building a theme team - you'll need a 1000 point game to really round anything decent out - and even that is pushing it. Lastly, you're missing outwit protection. You need to add Fortitude to make sure that those sweet first 4 clix on the dial, where Superman is the dominating force, don't get wiped away by someone outwitting the Impervious defense.

What is wrong with this piece - in my estimation, the piece works this way. Batman, in a hurry to get to the fight, brings his Kryptonite ring - he doesn't keep it in the lead case on his belt, he puts that bling on to front his style to the world. He then meets up with his main man Supes. They bump knucks and get on with the fighting. This was clearly an oversight because by click 5, Batman is the team. No Hypersonic and weak as hell defense. 3 more clix later and the piece is now a non-moving turret. Hopefully you've based your opponent so you can hit 'em hard, otherwise you're wasting time. Finally the piece ends with Batman clearly carrying Supes on his shoulders, as the piece uses Super Senses as damage avoidance with no reduction. I'm sorry - since when did Supes lose any damage reduction? At least make up some shit like a lesser impervious with -1 instead of -2 damage reduction. You should also have some built in outwit protection - you got a duo with Batman for fucks sake - it should take 2 instances of outwit to actually outwit a power, I'd say for all duo figures but especially for something with Batman attached to it!

I guess the only thing that works here is that you don't take pushing damage. Fuck it, play an 800 point game, warbound this piece with "The Mighty Thor" - just to be retarded and throw in 9 Lian Harpers to round the team out.

2 comments:

Jeff said...

Almost all of the clicks with Psychic Blast overlap with Super Senses. Batman isn't carrying Superman on his shoulders at that point; he must have the Man of Steel's detached head in his hands and is using it all Clash of the Titans-like.

Bill said...

They have a piece that's just like that - Professor Ivo...