Wednesday, March 12, 2008

Devilance the Pursuer!

On Friday we're going to play a special game in the general DC Crisis theme, replicating the events of last year's 52 issue #9. And for that we need Devilance the Pursuer! I'll be modding one that looks as cool as he did in Forever People #11, and all his other appearances... in 52 #9!

Devilance the Pursuer is a HeroClix Bot, and uses the following Bot House Rules:

Placing a Bot: After deploying all figures and objects, determine the four central squares of the map. The first player will place the Bot on one of these four squares. Bots cannot be deployed on blocking terrain. If all four central squares are blocking terrain (such as in the Airfield map), the first player may place the Bot in any of the set of legal squares that are determined to be closest to the center squares.

Bot Turn Sequence: The Bot turn is taken after the last player’s turn. The Bot turn and all player turns constitute one Round.
Bot Actions: The Bot will use the Bot Logic Diagram to determine a Target. In the logic diagram, the following key phrases apply:
Opposing Figures: At the start of the Bot turn, all non-Bot figures are opposing figures.
Line: A modified Line-of-Fire that ignores the effects of Stealth. When a Bot is determining a target, blocking terrain and the effects of elevated terrain will prevent it from drawing a Line, as per LOF rules. Stealth will not prevent drawing a line (and drawing a Bot towards the stealthed figure) Stealth will still affect a LOF drawn for ranged attacks or any other purposes.
Threat, Threatened: The range at which the Bot can damage an opposing figure. This will always be either the length of a Charge, the length of a Running Shot plus the Bot’s range, or adjacency, depending on the powers the Bot possesses.
Last to Damage: The last figure to damage the Bot before the Bot’s turn. After damaging a Bot, give a figure a special token. This token will move to a second figure once they damage the Bot. At the start of the Bot turn, the figure with the token will be the Last Figure to Damage In the Bot Logic Diagram.
Target: The target of the Bot’s attack. Each end point on the Bot Logic Diagram will either give the Bot a Target or result in the Bot taking no action. Once a Target is determined, the Bot becomes opposed to the Target and friendly to all other figures. Control of the Bot for a single action passes to the player to the left of the player controlling the Target. The controlling figure can give the Bot any one action and any number of available free actions.

Other Bot Rules: Bots never push, but can take pushing damage. If a Bot begins a turn with one or two action tokens, it will Clear.
Here is the Bot Logic Diagram:



Devilance the Pursuer uses an Avengers Hulk dial and card. These can be found here:
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=13244

Just like the Hulk, Devilance the Pursuer is worth 187 victory points. These points go to the player which achieves the KO (although both players will likely damage Devilance). Unlike the Hulk, Devilance has the keywords Deity and Apokalips.

Once defeated, Devilance the Pursuer drops the Lance, a special heavy object that is not destroyed after being used in an attack and that can be carried by either a figure with Super Strength or two adjacent figures that move together (and are not carried themselves). Figures that move together must move in the same turn, both starting and ending in adjacent squares. The first team to recover the Lance wins an additional 100 victory points. To recover, a figure or figures must be holding the lance within their deployment zone at the end of the turn. The Lance is then removed from the game. Players may chose not to recover if they are holding the Lance in their deployment zone.

If a player’s forces are all KO’ed while Devilance the Pursuer is still active, they can still control the Devilance, which can still deprive the opponent of those VPs. If a player KOs all of his opponent’s forces and Devilance, they are assumed to recover the Lance as well.

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